Recent
reports suggest that Electronic Arts, the giant
US video games company, is to release a free online
game from its popular Battlefield series which
will be unavailable to buy in the shops. The game
will be available to download from a website and
the plan is that lost sales revenues will be compensated
for by the inclusion of adverts within the game
and by "micro-payments" allowing players to buy
items customising their appearance within the game.
The inclusion of adverts within
video games is in itself nothing new, but this
is thought to be the first time a major games
company has looked to advertising as the sole
funding for a release rather than a means by
which sales revenues can be supplemented. It
is also thought to be the first time that EA
has attempted to tap into ad-driven revenue in
their Western markets. They have a free version
of their FIFA Online title available
in South Korea which reportedly earns more than
$1 million a month through in-game sales, with
players buying items such as new strips.
According to a report in the Guardian,
adverts will not appear in the gameplay itself
but will be packaged around the game, with ads
appearing on the website and the 'front-end' of
the game. It seems EA plan to offer new and updated
content for download through their website after
the game's initial release. As well as keeping
players interested and the game "fresh", this
would mean that the company could continue to generate
revenue with new adverts appearing in each new
offering.
This move looks set to mark a
significant step for the video game industry and
is seen by many as EA experimenting with a move
away from a retail focused business model and towards
digital distribution. However, EA is not simply
looking at a change of distribution method but
also a change of revenue focus. Rather than offering
games online to download for a set price, they
have decided to offer the content for free to the
end user with the only cost being that they must
endure a certain level of advertising. This method
has been discussed in relation to many different
digital content forms. In relation to broadcasting
content for example, it has been widely debated
whether viewers will be prepared to sit through
advertisements whilst watching programmes online.
What is clear is that the games
industry does not face the same issue that the
music industry does with respect to an advertisement
driven revenue model. While the music industry
has to deal with claims on the advertising revenue
from, inter alia, the MCPS/PRS Alliance, the games
companies are in a position to exploit the model
much more effectively.
|